Assetgineer Live

Assetgineer is an AI-assisted tool for turning high-level game concepts into consistent visual assets, then managing those assets with tags, collections, and version history.

Overview

Assetgineer turns ideas into game assets across characters, locations, items, weapons, enemies, VFX, and UI. It emphasizes consistency of style and lore as a project grows.

Intelligent Prompt Engine

A structured prompt generator translates user inputs into model-ready prompts for reliable output.

  • Contextual controls: races/biomes/architecture for world coherence; elemental infusions for items/weapons.
  • Adaptive styling: pixel art → photoreal; positive/negative terms auto-tuned to the chosen aesthetic.
  • Granular knobs: physical attributes, outfit slots/materials/colors, staging (camera/lighting/bg), and pose.
  • Randomize intelligently: “randomize all” or section-only to iterate quickly without losing context.
  • Image-to-image & in-painting: refine existing images or surgically edit masked regions.
  • Prompt Analysis: a tree view shows how the final prompt is composed, step-by-step.

Comprehensive Asset Management

  • Dynamic library: browse, filter, and sort by type, tags, and custom collections.
  • Collections: group related assets for features or releases.
  • Version history: variations, diffs, and quick rollback.
  • Bulk ops: tag, assign, and delete at scale.
  • Details view: image, original prompt, parameters, lineage.
  • Loop-back: load any asset back into the generator for further edits.

Screens

Live site · ← Back to Projects

Notes

Prompt engine anatomy (inputs → prompt)

Structured inputs (category, style, constraints, negatives) are combined into a stable prompt so generated images stay consistent across a project. The Prompt Analysis view shows the composition tree so you can reason about changes.

Versioned asset library

Store parameters, prompt, and outputs together; create variations; compare; and roll back when a direction doesn’t land. Tags and collections keep sets coherent for features.